Modelling for Half-Life (Part 1)
A "for dummies" version of how to get simple prop models into Half-Life 1. If you are just starting out with modeling, this is also a great start to familiarize yourself with the 3DS Max program.Modelling for Half-Life (Part 2)
The second part features how to attach and weld parts of geometry to form new pieces. A vital part of modelling.A simple way to get your unwraps to work nicely with your models.
Part two of the unwrapping tutorial, continues the lesson.
How to prepare, paint, and tone textures.
Part two of how to work with textures.
A tutorial for the slightly advanced user who wants to cast CG quality lighting effects onto the textures of a model.